When Dave and Mike showed up, I had Hansa set up ready to play. This is a simple but tricky Michael Schacht game that I really enjoy. I had forgotten how nasty it can be but fell right in to old way, screwing my left-hand neighbor who just happened to be my husband. Well, you know what they say about Karma… yeah, more on that later.
Then we convinced Mike that we should play Risk Legacy next; wouldn’t want to forget it or run out of time! 😀
Mike, Dave and Richard all stuck with their starting factions but I, being the adventurous type, decided to change to the one that was ignored the last time. I also liked their ability to treat their starting base as “fortified”, which gives a +1 to their dice when defending. Mike started again, and again placed his base in North America. Then it was my turn and I chose to switch things up again, moving my start territory from Africa to the northern reaches of Asia. Ohhh, I know, I know. What a bone-head move! But it’s only a game, right? Richard started in his favorite location, Australia; Dave switched from Europe to South America.
For his turn, Mike spread across his N. American continent. On my turn, I took a couple of territories to protect my base and broke into Mike’s continent by taking Alaska. Well, I could see it from Russia! 😉 Then Richard’s turn. Remember that Karma? Yeah, here it came, marching north from Australia. And while I was getting a butt-kicking on one continent, Mike was taking a beating from Dave on his continent. I wasn’t spread as thin and managed a bit of a defense but Mike was seriously hurt. On the next turn he could only reinforce his dwindling defenses.
Now came the, possibly, second dumb decision from yours truly. I trusted Richard. Dave was on the verge of winning on his next turn. I asked Richard if he could stop picking on me for one *$#@!* turn so I could take Dave’s second base from him. And I did. But the two-faced man that I married turned around and attacked me again! World domination is not a job for the faint of heart. And so I was left with few resources and no base. A perfect setting for Dave to make a final run through America’s base and into Asia winning his final point with my base.
It didn’t take much, just one word from someone, and we were setting up for a second game. Everyone kept their factions and their start locations with the exception of me starting in the southern part of Africa. I had hoped that a more defensible starting location would be the key to my first win. Oh, how foolish of me.
After the initial turn where we all take our respective continents, Dave started right in attacking Mike to his north then me. As if that weren’t enough for one peoples to endure, Richard marched his army right over to Africa through southern Asia and attacked me from the other direction.
And as history repeats itself, Mike wasn’t to fare any better this game than the last either. From northern Africa, Richard then continued through Europe to attack Mike on a second front, eventually eliminating all of his men. This forced Mike to start in a new area with a lonely 4 men. They settled in Asia in order to pick off a single man left by Richard to defend on his trek through to Africa. This was a fly bite on the rump of an elephant. There was no slowing down the war machine of my evil husband.
On Richard’s next turn, he got 22 armies, Marched through America, taking its base; then on through Dave’s South America and taking his base; and the final push into Africa where he came up juuust short. Oh, too bad. But, really, when you control all but a few pockets of resistance, there is little doubt of the outcome. On his next turn he had no trouble taking the final point he needed to win.
At this point, I’m beginning to wonder if there is a safe place to start for me. I think next time Africa, but using the old standard, the Australian Strategy: just sit still and add men until I have enough to break out. Or Mike and I need to gang up on someone.
In truth, the weird thing about Legacy is that the board is totally empty except for your starting locations. No maneuvering for who will take Africa or America; no single, expendable men slowing down your progress through to your target location. But it also must be noted that I can NOT ROLL DICE!!!!
After two games of death and destruction, we decided to save lives. Mike had brought Flash Point: Fire Rescue, his newest game. He had played 4 or 5 times with his nieces but hadn’t managed a win so our chances seemed slim but somehow, by the skin of our teeth, with only 2 black cubes remaining between us and a collapsed building, we managed to win by saving 6 people and a dog. It’s a pretty good co-op game, very thematic but also fairly fiddly. And… dice rolling can kill you!
We ended the day as we end many of them, with Ra: The Dice Game. Mike won by a fair margin which means we each won one game this day and beat a co-op game. I hope that is some kind of good omen for the coming year.