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	<title>Thoughts From The Gameroom</title>
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	<description>The ramblings of a Euro-gamer from South Dakota</description>
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		<title>Thoughts From The Gameroom</title>
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		<title>Game Day: More Risk Legacy</title>
		<link>http://sodaklady.wordpress.com/2012/01/02/game-day-more-risk-legacy/</link>
		<comments>http://sodaklady.wordpress.com/2012/01/02/game-day-more-risk-legacy/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 21:58:54 +0000</pubDate>
		<dc:creator>sodaklady</dc:creator>
				<category><![CDATA[board games]]></category>
		<category><![CDATA[Session reports]]></category>
		<category><![CDATA[Flash Point]]></category>
		<category><![CDATA[game day]]></category>
		<category><![CDATA[Risk Legacy]]></category>

		<guid isPermaLink="false">http://sodaklady.wordpress.com/?p=366</guid>
		<description><![CDATA[When Dave and Mike showed up, I had Hansa set up ready to play. This is a simple but tricky Michael Schacht game that I really enjoy. I had forgotten how nasty it can be but fell right in to old way, screwing my left-hand neighbor who just happened to be my husband. Well, you [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sodaklady.wordpress.com&amp;blog=787720&amp;post=366&amp;subd=sodaklady&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>When Dave and Mike showed up, I had <a title="BGG game page" href="http://boardgamegeek.com/boardgame/8989/hansa" target="_blank">Hansa</a> set up ready to play. This is a simple but tricky Michael Schacht game that I really enjoy. I had forgotten how nasty it can be but fell right in to old way, screwing my left-hand neighbor who just happened to be my husband. Well, you know what they say about Karma&#8230; yeah, more on that later.</p>
<p>Then we convinced Mike that we should play <a title="BGG game page" href="http://boardgamegeek.com/boardgame/105134/risk-legacy" target="_blank">Risk Legacy</a> next; wouldn&#8217;t want to forget it or run out of time! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<div id="attachment_367" class="wp-caption alignright" style="width: 310px"><a href="http://sodaklady.files.wordpress.com/2012/01/p1010393.jpg"><img class="size-medium wp-image-367" title="Risk Legacy set up1" src="http://sodaklady.files.wordpress.com/2012/01/p1010393.jpg?w=300&#038;h=225" alt="Risk Legacy set up 1" width="300" height="225" /></a><p class="wp-caption-text">Here&#039;s the setup, my first bad decision.</p></div>
<p>Mike, Dave and Richard all stuck with their starting factions but I, being the adventurous type, decided to change to the one that was ignored the last time. I also liked their ability to treat their starting base as &#8220;fortified&#8221;, which gives a +1 to their dice when defending. Mike started again, and again placed his base in North America. Then it was my turn and I chose to switch things up again, moving my start territory from Africa to the northern reaches of Asia. Ohhh, I know, I know. What a bone-head move! But it&#8217;s only a game, right?  Richard started in his favorite location, Australia; Dave switched from Europe to South America.</p>
<p>For his turn, Mike spread across his N. American continent. On my turn, I took a couple of territories to protect my base and broke into Mike&#8217;s continent by taking Alaska. Well, I could see it from Russia! <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Then Richard&#8217;s turn. Remember that Karma? Yeah, here it came, marching north from Australia. And while I was getting a butt-kicking on one continent, Mike was taking a beating from Dave on his continent. I wasn&#8217;t spread as thin and managed a bit of a defense but Mike was seriously hurt. On the next turn he could only reinforce his dwindling defenses.</p>
<div id="attachment_368" class="wp-caption alignright" style="width: 310px"><a href="http://sodaklady.files.wordpress.com/2012/01/p1010394.jpg"><img class="size-medium wp-image-368" title="Butt-kicking in Asia" src="http://sodaklady.files.wordpress.com/2012/01/p1010394.jpg?w=300&#038;h=225" alt="Butt-kicking in Asia" width="300" height="225" /></a><p class="wp-caption-text">Karma kicking my butt.</p></div>
<p>Now came the, possibly, second dumb decision from yours truly. I trusted Richard. Dave was on the verge of winning on his next turn. I asked Richard if he could stop picking on me for one *$#@!* turn so I could take Dave&#8217;s second base from him. And I did. But the two-faced man that I married turned around and attacked me again! World domination is not a job for the faint of heart. And so I was left with few resources and no base. A perfect setting for Dave to make a final run through America&#8217;s base and into Asia winning his final point with my base.</p>
<p>It didn&#8217;t take much, just one word from someone, and we were setting up for a second game. Everyone kept their factions and their start locations with the exception of me starting in the southern part of Africa. I had hoped that a more defensible starting location would be the key to my first win. Oh, how foolish of me.</p>
<div id="attachment_370" class="wp-caption alignleft" style="width: 235px"><a href="http://sodaklady.files.wordpress.com/2012/01/p1010399.jpg"><img class="size-medium wp-image-370" title="Risk Legacy set up 2" src="http://sodaklady.files.wordpress.com/2012/01/p1010399.jpg?w=225&#038;h=300" alt="Risk Legacy set up 2" width="225" height="300" /></a><p class="wp-caption-text">The second game, trying a different strategy in the initial base location.</p></div>
<div id="attachment_371" class="wp-caption alignright" style="width: 310px"><a href="http://sodaklady.files.wordpress.com/2012/01/p1010400.jpg"><img class="size-medium wp-image-371" title="Double butt-kicking" src="http://sodaklady.files.wordpress.com/2012/01/p1010400.jpg?w=300&#038;h=225" alt="Double butt-kicking" width="300" height="225" /></a><p class="wp-caption-text">Africa getting a double butt-kicking.</p></div>
<p>After the initial turn where we all take our respective continents, Dave started right in attacking Mike to his north then me. As if that weren&#8217;t enough for one peoples to endure, Richard marched his army right over to Africa through southern Asia and attacked me from the other direction.</p>
<p>And as history repeats itself, Mike wasn&#8217;t to fare any better this game than the last either. From northern Africa, Richard then continued through Europe to attack Mike on a second front, eventually eliminating all of his men. This forced Mike to start in a new area with a lonely 4 men. They settled in Asia in order to pick off a single man left by Richard to defend on his trek through to Africa. This was a fly bite on the rump of an elephant. There was no slowing down the war machine of my evil husband.</p>
<div id="attachment_372" class="wp-caption alignright" style="width: 310px"><a href="http://sodaklady.files.wordpress.com/2012/01/p1010403.jpg"><img class="size-medium wp-image-372" title="One man short" src="http://sodaklady.files.wordpress.com/2012/01/p1010403.jpg?w=300&#038;h=225" alt="One man short" width="300" height="225" /></a><p class="wp-caption-text">Outside of Mary&#039;s Town, Richard ran out of men.</p></div>
<p>On Richard&#8217;s next turn, he got 22 armies, Marched through America, taking its base; then on through Dave&#8217;s South America and taking his base; and the final push into Africa where he came up juuust short. Oh, too bad. But, really, when you control all but a few pockets of resistance, there is little doubt of the outcome. On his next turn he had no trouble taking the final point he needed to win.</p>
<p>At this point, I&#8217;m beginning to wonder if there is a safe place to start for me. I think next time Africa, but using the old standard, the Australian Strategy:  just sit still and add men until I have enough to break out. Or Mike and I need to gang up on someone.</p>
<p>In truth, the weird thing about Legacy is that the board is totally empty except for your starting locations. No maneuvering for who will take Africa or America; no single, expendable men slowing down your progress through to your target location. But it also must be noted that I can NOT ROLL DICE!!!!</p>
<div id="attachment_374" class="wp-caption alignright" style="width: 310px"><a href="http://sodaklady.files.wordpress.com/2012/01/p1010406.jpg"><img class="size-medium wp-image-374" title="Flash Point: Fire Rescue" src="http://sodaklady.files.wordpress.com/2012/01/p1010406.jpg?w=300&#038;h=225" alt="Flash Point: Fire Rescue" width="300" height="225" /></a><p class="wp-caption-text">Flash Point: Fire Rescue</p></div>
<p>After two games of death and destruction, we decided to save lives. Mike had brought <a title="BGG game page" href="http://boardgamegeek.com/boardgame/100901/flash-point-fire-rescue" target="_blank">Flash Point: Fire Rescue</a>, his newest game. He had played 4 or 5 times with his nieces but hadn&#8217;t managed a win so our chances seemed slim but somehow, by the skin of our teeth, with only 2 black cubes remaining between us and a collapsed building, we managed to win by saving 6 people and a dog. It&#8217;s a pretty good co-op game, very thematic but also fairly fiddly. And&#8230; dice rolling can kill you!</p>
<p>We ended the day as we end many of them, with Ra: The Dice Game. Mike won by a fair margin which means we each won one game this day and beat a co-op game.  I hope that is some kind of good omen for the coming year.</p>
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			<media:title type="html">Risk Legacy set up1</media:title>
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			<media:title type="html">Butt-kicking in Asia</media:title>
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			<media:title type="html">Risk Legacy set up 2</media:title>
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			<media:title type="html">Double butt-kicking</media:title>
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			<media:title type="html">One man short</media:title>
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			<media:title type="html">Flash Point: Fire Rescue</media:title>
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		<item>
		<title>A Quick Look At 2011</title>
		<link>http://sodaklady.wordpress.com/2012/01/01/a-quick-look-at-2011/</link>
		<comments>http://sodaklady.wordpress.com/2012/01/01/a-quick-look-at-2011/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 06:47:57 +0000</pubDate>
		<dc:creator>sodaklady</dc:creator>
				<category><![CDATA[board games]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[wedding]]></category>
		<category><![CDATA[year end]]></category>

		<guid isPermaLink="false">http://sodaklady.wordpress.com/?p=360</guid>
		<description><![CDATA[I&#8217;m not going to do a traditional post listing every game I played this year; I think that&#8217;s boring to write so it&#8217;s probably boring to read as well. But there are a few things of note that I wanted to mention. As far as board gaming goes, this has been a stellar year for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sodaklady.wordpress.com&amp;blog=787720&amp;post=360&amp;subd=sodaklady&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not going to do a traditional post listing every game I played this year; I think that&#8217;s boring to write so it&#8217;s probably boring to read as well. But there are a few things of note that I wanted to mention.</p>
<p>As far as board gaming goes, this has been a stellar year for me. In the middle of June our group of three expanded to four with the addition of Dave. And a great addition he is:  funny, smart, a gracious winner as well as a good loser, and willing to give anything a try.</p>
<p>Richard and I discovered the crayon rail games this year and logged an amazing 53 plays of Martian Rails. In fact it was the final game of the year, played on New Year&#8217;s eve as we waited for the year to close. We also played Eurorails 22 times. That&#8217;s a lot of crayon rails!</p>
<p>Two other games that got more than the usual number of plays was Defenders of the Realm and Power Grid, both with 11 plays. Defenders of the Realm was played mostly 2-player, while Power Grid has become one of the group&#8217;s favorites. Along with Ra: The Dice Game, it will never be turned down.</p>
<div id="attachment_362" class="wp-caption alignleft" style="width: 282px"><a href="http://sodaklady.files.wordpress.com/2012/01/p10100911.jpg"><img class="size-medium wp-image-362" title="Cori's Wedding" src="http://sodaklady.files.wordpress.com/2012/01/p10100911-e1325486410773.jpg?w=272&#038;h=300" alt="Cori's Wedding" width="272" height="300" /></a><p class="wp-caption-text">A bring-your-own-umbrella wedding in the back yard.</p></div>
<p>On the personal side of the year, our daughter, Cori, got married in a lovely steampunk ceremony in the back yard, in the rain. It was the highlight of the year and will be remembered by everyone in attendance as one of the best weddings ever.</p>
<p>The less wonderful part of life also visited us this year; we lost my mother in July, one of our cats in September, and our Corgi in November. Those were probably the worst six months I can remember in a long, long time.</p>
<p>And so&#8230; a new year begins and I wish all my readers a new year filled with hope and love and laughter. And may this year be better than the last.</p>
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			<media:title type="html">Cori&#039;s Wedding</media:title>
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		<title>Wood Projects: doll high chair &amp; Welcome sign</title>
		<link>http://sodaklady.wordpress.com/2011/12/29/wood-projects-doll-high-chair-welcome-sign/</link>
		<comments>http://sodaklady.wordpress.com/2011/12/29/wood-projects-doll-high-chair-welcome-sign/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 20:01:58 +0000</pubDate>
		<dc:creator>sodaklady</dc:creator>
				<category><![CDATA[Wooden Toys]]></category>
		<category><![CDATA[Doll high chair]]></category>
		<category><![CDATA[welcome sign]]></category>
		<category><![CDATA[wood projects]]></category>
		<category><![CDATA[wooden toys]]></category>

		<guid isPermaLink="false">http://sodaklady.wordpress.com/?p=353</guid>
		<description><![CDATA[&#160; One of my husband&#8217;s co-workers requested a pair of doll high chairs for her daughters. She had found a picture online that showed the type of thing she was thinking of but it had disappeared before Richard got around to that project. We didn&#8217;t have any design plans but we do have plenty of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sodaklady.wordpress.com&amp;blog=787720&amp;post=353&amp;subd=sodaklady&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="attachment_355" class="wp-caption alignright" style="width: 235px"><a href="http://sodaklady.files.wordpress.com/2011/12/p1010391.jpg"><img class="size-medium wp-image-355" title="Doll high chair 2" src="http://sodaklady.files.wordpress.com/2011/12/p1010391.jpg?w=225&#038;h=300" alt="Doll high chair 2" width="225" height="300" /></a><p class="wp-caption-text">Here&#039;s the chair with the tray forward to allow room to put the doll in the seat.</p></div>
<div id="attachment_354" class="wp-caption alignleft" style="width: 235px"><a href="http://sodaklady.files.wordpress.com/2011/12/p1010390.jpg"><img class="size-medium wp-image-354" title="Doll high chair 1" src="http://sodaklady.files.wordpress.com/2011/12/p1010390.jpg?w=225&#038;h=300" alt="Doll high chair 1" width="225" height="300" /></a><p class="wp-caption-text">Here&#039;s the chair with the tray back, to hold the doll in place.</p></div>
<p>&nbsp;</p>
<p>One of my husband&#8217;s co-workers requested a pair of doll high chairs for her daughters. She had found a picture online that showed the type of thing she was thinking of but it had disappeared before Richard got around to that project. We didn&#8217;t have any design plans but we do have plenty of experience so this is the result. I love the sliding tray, so easy but also sturdy.</p>
<p>&nbsp;</p>
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<p>Richard has recently discovered the joy of scroll saw work so for Christmas he made one of these Welcome plaques for each of our grown children.</p>
<p><a href="http://sodaklady.files.wordpress.com/2011/12/p1010366.jpg"><img class="alignnone size-medium wp-image-356" title="Welcome sign" src="http://sodaklady.files.wordpress.com/2011/12/p1010366.jpg?w=300&#038;h=225" alt="Welcome sign" width="300" height="225" /></a></p>
<p>&nbsp;</p>
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			<media:title type="html">Doll high chair 2</media:title>
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		<title>Game Day &#8212; Risk Legacy</title>
		<link>http://sodaklady.wordpress.com/2011/12/20/game-day-risk-legacy/</link>
		<comments>http://sodaklady.wordpress.com/2011/12/20/game-day-risk-legacy/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 18:42:46 +0000</pubDate>
		<dc:creator>sodaklady</dc:creator>
				<category><![CDATA[board games]]></category>
		<category><![CDATA[Game Night]]></category>
		<category><![CDATA[New Game]]></category>
		<category><![CDATA[Lord of the Rings The Card Game]]></category>
		<category><![CDATA[Risk Legacy]]></category>

		<guid isPermaLink="false">http://sodaklady.wordpress.com/?p=343</guid>
		<description><![CDATA[Mike came by early on Sunday so he and I played one of my BGG Secret Santa games, Lord of the Rings: The Card Game. I had tried it a couple of times solo but having a partner to go questing with added a lot to the experience, as well as making some rules pertinent [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sodaklady.wordpress.com&amp;blog=787720&amp;post=343&amp;subd=sodaklady&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Mike came by early on Sunday so he and I played one of my BGG Secret Santa games, <a title="BGG game page" href="http://boardgamegeek.com/boardgame/77423/the-lord-of-the-rings-the-card-game" target="_blank">Lord of the Rings: The Card Game</a>. I had tried it a couple of times solo but having a partner to go questing with added a lot to the experience, as well as making some rules pertinent where they have no meaning when playing solo. We were doing pretty well, Mike taking the Leadership deck and me playing the Tactics deck; he added most of his characters to the quest and I had the big-hitters to take on the enemies&#8230; except the Encounter deck was too busy spitting out Locations to give us anything to fight!</p>
<p>With one location as our current quest and four sitting in queue, we were adding at least one Threat to our Threat Level each turn. The couple enemies we did encounter didn&#8217;t give us much trouble but then&#8230; dun-dun-duuunnn&#8230; OMG! Double whammy! Mike had put out a very large contingent of allies and sent them all questing with a total of about 31 Willpower. Whoa, I thought, do we really need all that? (There was about 9 threat in the staging area.) Then we drew our two cards: Driven By Shadow which adds 1 Threat to each enemy and each location! Whew, it&#8217;s a good thing he sent all of his guys questing then; we were safe. But wait! We also drew Ungoliant&#8217;s Spawn who subtracts 1 Willpower from each character committed to the quest. Oh, nooooo! That was our undoing.</p>
<p>And now for the main event of the day, Mike&#8217;s newest purchase, the reason you&#8217;ve all come here today: <a title="BGG game page" href="http://boardgamegeek.com/boardgame/105134/risk-legacy" target="_blank">Risk Legacy!</a> There should be no spoilers here since it was our first game and no new rules or rules changes were made, no hidden components were revealed.<a href="http://sodaklady.files.wordpress.com/2011/12/p1010335.jpg"><img class="alignleft size-medium wp-image-344" title="Risk Legacy" src="http://sodaklady.files.wordpress.com/2011/12/p1010335.jpg?w=300&#038;h=225" alt="Risk Legacy" width="300" height="225" /></a></p>
<p>The box arrived at the table unopened, the seal stating, &#8220;NOTE: What&#8217;s been done can never be undone.&#8221;  Now if you&#8217;re like me, you&#8217;d want to try whatever you could to play the game but still leave it so you could start fresh, undoing what choices and changes you&#8217;ve made; not Mike. He was determined to have this be the one and only way it would be played. So&#8230; make your choices good ones!<a href="http://sodaklady.files.wordpress.com/2011/12/p1010336.jpg"><img class="alignright size-medium wp-image-345" title="Risk sealed box" src="http://sodaklady.files.wordpress.com/2011/12/p1010336.jpg?w=300&#038;h=225" alt="Risk sealed box" width="300" height="225" /></a></p>
<p>On opening the box, we found 4 packets stickered to the lid with instructions on when they could be opened. Lifting the board from the box revealed two rather large compartments also with instructions. On the back of the board is a form for the players to sign and date stating, &#8220;We, the undersigned, take responsibility for the wars we about to start, the decisions we will make, and the history we will write. Everything that is going to happen is going to happen because of us.&#8221;  Then at the bottom, &#8220;The wars started on the following date.&#8221; Fun! We all got that tingle of excitement&#8211;something cool has begun.</p>
<p><a href="http://sodaklady.files.wordpress.com/2011/12/p1010338.jpg"><img class="alignleft size-medium wp-image-349" title="Risk Legacy future packets" src="http://sodaklady.files.wordpress.com/2011/12/p1010338.jpg?w=300&#038;h=225" alt="Risk Legacy future packets" width="300" height="225" /></a></p>
<p>The basic Risk rules apply but the set up is different; you only get one area from which to begin your takeover. The story is about humanity leaving all of the nastiness on Earth and landing on a pristine planet to start anew. Uh-huh, we can live in harmony. Sure. Anyway, everyone chooses one spot as their starting location as long as it isn&#8217;t adjacent to another player, and spreads out from there. Each player chooses a faction and customizes it using one of the two stickers provided for each.</p>
<p>I chose the Enclave of the Bear because one of my cats&#8217; name is Bear. Oh, like none of you would do that!! I chose the attribute that lets me conquer a territory if I roll a natural 3 of a kind and defeat at least one defender. Cool but tough to do. The other choice was for the defender to subtract 1 from the lower defense die in the first territory I attack. Might have been more useful but not nearly as cool!</p>
<p><a href="http://sodaklady.files.wordpress.com/2011/12/p1010343.jpg"><img class="alignleft size-medium wp-image-346" title="Balkania and Bear factions" src="http://sodaklady.files.wordpress.com/2011/12/p1010343-e1324405551782.jpg?w=200&#038;h=300" alt="Balkania and Bear factions" width="200" height="300" /></a></p>
<p>&nbsp;</p>
<p><img class="size-medium wp-image-347 alignright" style="float:right;border-color:initial;border-style:initial;border-width:0;" title="Khan and Saharan factions" src="http://sodaklady.files.wordpress.com/2011/12/p1010342-e1324405665191.jpg?w=194&#038;h=300" alt="Khan and Saharan factions" width="194" height="300" /></p>
<p>Richard took the Saharan Republic&#8211; I think he liked the hot chick with a gun! He chose the ability to maneuver to any territory you control even if it&#8217;s not connected. The other choice was to make the maneuver at any point during your turn. Oh, that might have been useful if you&#8217;re not sure which front someone is going to attack. Alas, tis done.</p>
<p>Dave liked the military outfits of the Imperial Balkania and chose to give them the ability to round up rather than down when dividing your territory and population for new recruits. His other option was to be able to draw a card even if you didn&#8217;t conquer a territory but you have to have expanded into 4 or more territories. That can be tough to do except at the beginning of the game when almost everything is empty so I think he made a good choice.</p>
<p>&nbsp;</p>
<div>Mike was surprised that no one had taken Khan Industries so grabbed them for himself. He made a good choice, giving them the ability to add a troop at the beginning of his turn to each territory with a headquarters they they control. Nice. The other option seemed just as good though: add a troop to the territory you just drew a card for if you control it.</div>
<p>The final faction is the Die Machaniker. We group chose to let them have their starting base be fortified if they are defending it. The tossed ability is that your territory cannot be attacked again this turn if you defend it with two natural 6s.  I think we made the better choice and I would be happy to get them the next time we play.</p>
<p><a href="http://sodaklady.files.wordpress.com/2011/12/p1010344.jpg"><img class="aligncenter size-medium wp-image-350" title="Die Mechaniker faction" src="http://sodaklady.files.wordpress.com/2011/12/p1010344-e1324406213267.jpg?w=300&#038;h=225" alt="Die Mechaniker faction" width="300" height="225" /></a></p>
<p>We rolled and Mike got to start. He chose to start in one of the southern territories of the US. I chose North Africa, Richard took Australia, and Dave settled for a spot in Europe. During the course of our 45 minute game, Dave was attacked from all three directions at one point or another. I came very close to winning when I took his base and then headed towards Mike&#8217;s all in one turn. If Mike hadn&#8217;t put up such a good fight in the one territory between me and his HQ, I would have made it. Instead, depleted, I watched as Richard took the win. He got to be the first person to sign the board and he created a major city and named it.</p>
<p>We have added a couple of &#8220;scars&#8221; to the board, two Ammo Shortages which makes the defender subtract 1 from his higher die, and a Bunker which lets the defender add 1 to his higher die. And Mike has added a minor city, naming it for one of his two sons. we really enjoyed this and all look forward to whatever changes we will see in the future. You noticed that the factions have spaces for 4 more large stickers and a smaller one just under the name&#8211; can&#8217;t wait to see what those will be! Unfortunately, that probably won&#8217;t be until after the new year.</p>
<p>Until then, Happy Christmas and a game-filled New Year to all!</p>
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			<media:title type="html">Risk Legacy</media:title>
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			<media:title type="html">Risk sealed box</media:title>
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			<media:title type="html">Risk Legacy future packets</media:title>
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			<media:title type="html">Balkania and Bear factions</media:title>
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			<media:title type="html">Khan and Saharan factions</media:title>
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			<media:title type="html">Die Mechaniker faction</media:title>
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		<title>This Year&#8217;s Wooden Toys</title>
		<link>http://sodaklady.wordpress.com/2011/12/20/this-years-wooden-toys/</link>
		<comments>http://sodaklady.wordpress.com/2011/12/20/this-years-wooden-toys/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 16:18:26 +0000</pubDate>
		<dc:creator>sodaklady</dc:creator>
				<category><![CDATA[Wooden Toys]]></category>
		<category><![CDATA[pull toys]]></category>
		<category><![CDATA[toy airplane]]></category>
		<category><![CDATA[toy train engine]]></category>
		<category><![CDATA[wooden heart box]]></category>
		<category><![CDATA[wooden toys]]></category>

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		<description><![CDATA[Each year my husband makes toys with the local Woodworker&#8217;s Association to give to charitable groups in the area at Christmas time, but he also makes toys for the children of his co-workers. As the years go by, the children grow as does their collection of Richard&#8217;s Wooden Toys. (Can I trademark that even if [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sodaklady.wordpress.com&amp;blog=787720&amp;post=338&amp;subd=sodaklady&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Each year my husband makes toys with the local Woodworker&#8217;s Association to give to charitable groups in the area at Christmas time, but he also makes toys for the children of his co-workers. As the years go by, the children grow as does their collection of Richard&#8217;s Wooden Toys. (Can I trademark that even if the plans come from books and magazines? <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  )  This year he had a request for a jet plane and a train engine so along with pull toys, doll cradles, trucks, cars and heart boxes, we now have two new very neat toys. I absolutely love the train engine! My husband, retired air force, is partial to airplanes and has several styles but this is the first jet plane. The plans said it was an F16 but he made sure I knew that it most certainly was not, as F16s have only one engine!</p>
<p><a href="http://sodaklady.files.wordpress.com/2011/12/p1010348.jpg"><img class="aligncenter size-large wp-image-339" title="Toys 2011" src="http://sodaklady.files.wordpress.com/2011/12/p1010348.jpg?w=1024&#038;h=767" alt="Toys 2011" width="1024" height="767" /></a></p>
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			<media:title type="html">Toys 2011</media:title>
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		<title>Bolide</title>
		<link>http://sodaklady.wordpress.com/2011/09/27/bolide/</link>
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		<pubDate>Tue, 27 Sep 2011 20:46:10 +0000</pubDate>
		<dc:creator>sodaklady</dc:creator>
				<category><![CDATA[board games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Bolide]]></category>
		<category><![CDATA[racing games]]></category>

		<guid isPermaLink="false">http://sodaklady.wordpress.com/?p=330</guid>
		<description><![CDATA[Ever since caveman days, when he discovered that being faster meant that he not only had a better chance of catching dinner but more likely not to become dinner, we have been obsessed with speed so it’s no surprise that race games are a popular genre&#8211; car races, horse races, bicycle races, tortoise vs. hare [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sodaklady.wordpress.com&amp;blog=787720&amp;post=330&amp;subd=sodaklady&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Ever since caveman days, when he discovered that being faster meant that he not only had a better chance of catching dinner but more likely not to <em>become</em> dinner, we have been obsessed with speed so it’s no surprise that race games are a popular genre&#8211; car races, horse races, bicycle races, tortoise vs. hare races, lemming against lemming races&#8211; you name it, we’ll race it.</p>
<p>Bolide is a car racing game originally produced by Ghenos Games in 2005. They advertised it as a “revolutionary” car racing game and were immediately pounced upon by many who had played it as Racetrack using a pen and graph paper. I say if you want to play it with a boring piece of paper and a pen, go for it, but I’d rather play on a big, picturesque board (roughly 27 X 38 1/2 inches) with nice little plastic cars in eight colors with matching pawns.</p>
<div id="attachment_333" class="wp-caption alignleft" style="width: 310px"><a href="http://sodaklady.files.wordpress.com/2011/09/p1010299.jpg"><img class="size-medium wp-image-333" title="Bolide board" src="http://sodaklady.files.wordpress.com/2011/09/p1010299.jpg?w=300&#038;h=209" alt="Bolide board" width="300" height="209" /></a><p class="wp-caption-text">The board is two-sided. This is the French track, the opposite side has a British track.</p></div>
<p>The “revolutionary” part of the game is in the physics-driven mechanism for moving your car which simulates the inertial effects of speed and turning. The faster your car is going, the wider the turning radius it will need so you are forced to slow down or run off the track. This is done using a pawn that exactly copies the movement your car just made to mark a target location for your next move.</p>
<div id="attachment_334" class="wp-caption alignright" style="width: 310px"><a href="http://sodaklady.files.wordpress.com/2011/09/p1010303.jpg"><img class="size-medium wp-image-334" title="Bolide pieces" src="http://sodaklady.files.wordpress.com/2011/09/p1010303.jpg?w=300&#038;h=225" alt="Bolide pieces" width="300" height="225" /></a><p class="wp-caption-text">The eight cars with their corresponding movement pawns.</p></div>
<div id="attachment_332" class="wp-caption alignleft" style="width: 310px"><a href="http://sodaklady.files.wordpress.com/2011/09/p1010305.jpg"><img class="size-medium wp-image-332" title="Bolide movement" src="http://sodaklady.files.wordpress.com/2011/09/p1010305.jpg?w=300&#038;h=225" alt="Bolide movement" width="300" height="225" /></a><p class="wp-caption-text">An example of movement: any space with the coin is a valid point for the car&#039;s next move. His current speed is 5, counting from the car to the marker.</p></div>
<p>Your movement can be to the point occupied by the marker or any point that is within two spots of the marker. In this way you can speed up or slow down by two on your turn. The two-spot limit prevents you from zooming around a corner at speed seven which would place your marker for the next move out in the middle of a field, and make you some sabertooth tiger’s dinner.</p>
<p>This has been a “wow” game for me and everyone I’ve shown it to. It may not be revolutionary to some but it was a new and clever mechanism for us. It is also fun if you have the right people. You can not, I emphasize “not”, spend five minutes planning out this move, the next move and the one after that. Fly by the seat of your pants, rely on experience and/or intuition, and have a good time.</p>
<div id="attachment_331" class="wp-caption alignleft" style="width: 310px"><a href="http://sodaklady.files.wordpress.com/2011/09/p1010298.jpg"><img class="size-medium wp-image-331" title="P1010298" src="http://sodaklady.files.wordpress.com/2011/09/p1010298.jpg?w=300&#038;h=225" alt="Bolide in-game shot" width="300" height="225" /></a><p class="wp-caption-text">A shot from our last game. That&#039;s my blue car in the back of the pack with only two spots on the track available for my next movement.</p></div>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">Bolide board</media:title>
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			<media:title type="html">Bolide pieces</media:title>
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			<media:title type="html">Bolide movement</media:title>
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			<media:title type="html">P1010298</media:title>
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		<title>Game Day &#8212; Sept. 11, 2011</title>
		<link>http://sodaklady.wordpress.com/2011/09/12/game-day-sept-11-2011/</link>
		<comments>http://sodaklady.wordpress.com/2011/09/12/game-day-sept-11-2011/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 21:15:06 +0000</pubDate>
		<dc:creator>sodaklady</dc:creator>
				<category><![CDATA[board games]]></category>
		<category><![CDATA[Game Night]]></category>
		<category><![CDATA[Game-related Thoughts]]></category>
		<category><![CDATA[bargain hunter]]></category>
		<category><![CDATA[Eurorails]]></category>
		<category><![CDATA[formula d]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[Power Grid]]></category>

		<guid isPermaLink="false">http://sodaklady.wordpress.com/?p=319</guid>
		<description><![CDATA[Mike arrived around noon but, unfortunately, Dave was sick so it was just the three of us. That didn’t stop us from having a great day. Especially me since I won all of the non-cooperative games we played. Unbelievable. As penance, Mike said I didn’t get to choose any of the games we play next [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sodaklady.wordpress.com&amp;blog=787720&amp;post=319&amp;subd=sodaklady&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Mike arrived around noon but, unfortunately, Dave was sick so it was just the three of us. That didn’t stop us from having a great day. Especially me since I won all of the non-cooperative games we played. Unbelievable. As penance, Mike said I didn’t get to choose any of the games we play next time. <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>We started with Mike’s new game. Is that a surprise, that Mike has a new game? No, not even a little bit.</p>
<p><a title="BGG game page" href="http://boardgamegeek.com/boardgame/42776/gears-of-war-the-board-game" target="_blank">Gears of War</a> is a cooperative game based on a video game on the Xbox. Not having a ‘box, I can’t comment on how well it integrates the video game into a board game but as a board game, we had a blast with it. We started with the first scenario, slowly breaking us in to the rules and game play, and we managed to beat it without too much trouble. Since it was fun and all set up, I suggested we try the next scenario which Mike said sounded tough. Know what? He was right. About half way through, the Berserker babe laid two of us down and her cohorts gathered around the final member of our party for the kill. One thing I especially liked about the game play is that taking a wound means you discard a card from you hand. This hand management aspect neatly represents a lack of choices and control. The more wounded you are, the less you’re able to do. I won’t run out to add this game to my collection, but I’d be happy to play again.</p>
<div id="attachment_320" class="wp-caption alignnone" style="width: 1034px"><a href="http://sodaklady.files.wordpress.com/2011/09/p1010290.jpg"><img class="size-large wp-image-320" title="Gears of War" src="http://sodaklady.files.wordpress.com/2011/09/p1010290.jpg?w=1024&#038;h=768" alt="Gears of War" width="1024" height="768" /></a><p class="wp-caption-text">Gears of War towards the end of the first scenario.</p></div>
<p>Next was a serious change of pace from the co-ops and deck-building games we’ve been playing recently:  <a title="BGG game page" href="http://boardgamegeek.com/boardgame/37904/formula-d" target="_blank">Formula D</a>. Mike introduced us to Formula De years ago when we first started gaming together and I enjoyed the push-your-luck style of this racing game enough to buy my own copy when it was reprinted. I love the personal cards that keep track of a player’s Wear Points and the gear they’re in, but I really, really wish the cars were of better quality like the original.</p>
<div id="attachment_322" class="wp-caption alignleft" style="width: 310px"><a href="http://sodaklady.files.wordpress.com/2011/09/p1010294.jpg"><img class="size-medium wp-image-322" title="Formula D" src="http://sodaklady.files.wordpress.com/2011/09/p1010294.jpg?w=300&#038;h=225" alt="Formula D1" width="300" height="225" /></a><p class="wp-caption-text">Mike&#039;s lead after making it through the street of potholes.</p></div>
<p>I wanted to try the city side of the map which adds some new features to the original. There’s a stretch of street that is badly in need of repair, possibly causing damage to cars racing over the rough spots; there’s an area with grumpy citizens who may shoot at the loud cars racing through their neighborhood; and there’s a police station where the racer with the fastest time past it is rewarded with Wear Points. The final touch to the street racing is the personalization of your car and driver, each with a special ability that may help them through the race.</p>
<p>We ran a one-lap race, Mike taking the pole position and Richard at the back of the pack. Mike started off with a substantial lead which lasted until he blew through a corner half way through the race and spun out, causing him to restart in first gear. The crowd went wild&#8230; well, at least I did. I caught up to him and passed him in the final corner. It was only after the hand-shaking and award ceremony were over that Richard mentioned that Mike could have thrown his radio at me as I passed him. That was his character’s special ability. Depending on the roll, that might have done me enough damage to take me out of the race!</p>
<div id="attachment_323" class="wp-caption alignnone" style="width: 1034px"><a href="http://sodaklady.files.wordpress.com/2011/09/p1010296.jpg"><img class="size-large wp-image-323" title="Formula D-2" src="http://sodaklady.files.wordpress.com/2011/09/p1010296.jpg?w=1024&#038;h=768" alt="Formula D-2" width="1024" height="768" /></a><p class="wp-caption-text">And the little red car is across the finish line! Richard&#039;s blue car crashed in the foreground.</p></div>
<p><a title="BGG game page" href="http://boardgamegeek.com/boardgame/2651/power-grid" target="_blank">Power Grid</a> has become one of our staple games so I didn’t think anyone would complain when I suggested it, this time with the central Europe map. As we become more comfortable with this game, we also become more aggressive. Well, maybe that’s just me.</p>
<p>Richard became cornered early in the game which slowed him down and made Mike my main competition. When a power plant came up that used 3 garbage to power 6 cities, that fit me perfectly because I was already using garbage. With my fistful of money I fought Mike for it until it was mine&#8211; for a measly $85 when it started at 30. Towards the end of the game with the possibility for anyone to win, one of the last power plants to come up was another one that powered 6 cities. If I won it, I would be able to power 18 cities and keep Mike from being able to power 17. If Mike won it, he’d be able to power 17 and so would I but he had more money to build to the requisite cities. I kept upping his bid until we were around 80 again, Richard also in the bidding because he needed another big plant as well. Mike pointed out that he had over $200 and I told he he better bring it. Ooooo, scary, huh? And tense. Mike finally dropped out after Richard bid $110. And evil person that I am, I let him have it and kept my money for building to cities. This cut Richard too short of money to buy enough materials, giving me the win. It was glorious!</p>
<div id="attachment_324" class="wp-caption aligncenter" style="width: 1034px"><a href="http://sodaklady.files.wordpress.com/2011/09/p1010297.jpg"><img class="size-large wp-image-324 " title="P1010297" src="http://sodaklady.files.wordpress.com/2011/09/p1010297.jpg?w=1024&#038;h=768" alt="Power Grid" width="1024" height="768" /></a><p class="wp-caption-text">Final positions: I&#039;m blue, Richard is red and Mike is black.</p></div>
<p>After a break for supper, veggie chili and banana cake, I wanted to see how a trick-taking game I’ve had for ages plays and said it would only take 5 minutes. <a title="BGG game page" href="http://boardgamegeek.com/boardgame/338/bargain-hunter" target="_blank">Bargain Hunter</a>, like many trick-taking games these days, has a theme to try to explain the twists in traditional card games. In this game there are 6 colors in numbers 1-9, and you are collecting bargains (a particular number card) which everyone knows. After taking a trick, you set aside any bargain card you took onto your Bargain pile and the rest go into your Junk pile. The Junk pile is sorted through at the end of the hand (Spring Cleaning) to look for possible new bargains which will be your new target for the next hand. I had a hard time even explaining this game since it feels so weird to me to paste a theme onto a traditional card game but we finally made it through a couple of hands with only a couple clarifications. We played a whole game, 6 hands, which took us a little more than the five minutes I’d asked for. We each had a fair pile of Junk to cancel out our Bargains sure that not a one of us had a positive score so we were surprised when Mike had a point and I had two! It’s an interesting game but it needs more play time to become comfortable with it. Richard remarked that he’d like to play it again so I know he liked it even though he came in last with -1.</p>
<p>The final game of the day was <a title="BGG game page" href="http://boardgamegeek.com/boardgame/157/eurorails" target="_blank">Eurorails</a>, one of the crayon rail games. Richard and I have played our 3 versions more than any other game I own but we’ve never been able to play it with more than 2 people so this was a little different for us. And great fun. There’s just something about the planning and logistics of these games that touches some part of your brain that no other game can touch. Our game lasted about 2 hours which is pretty good for 3 players but we helped Mike find cities and goods on the map, and when visiting a city to pick up goods, you just say, “pick up such-and-such” and another player got the chip for you while you keep on counting your movement.  At a point when my train was next to Mike’s, Richard told Mike to throw his radio at me! I can see that this is going to be a running joke around here, throwing your radio to slow down your competition. I like it. <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>It was a very good day of very good games. I’m only sad that Dave couldn’t join us.</p>
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			<media:title type="html">Gears of War</media:title>
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			<media:title type="html">Formula D</media:title>
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			<media:title type="html">Formula D-2</media:title>
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			<media:title type="html">P1010297</media:title>
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		<title>Game Day:  Aug. 28th&#8211; Let&#8217;s Deck-build</title>
		<link>http://sodaklady.wordpress.com/2011/08/29/game-day-aug-28th-lets-deck-build/</link>
		<comments>http://sodaklady.wordpress.com/2011/08/29/game-day-aug-28th-lets-deck-build/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 19:11:11 +0000</pubDate>
		<dc:creator>sodaklady</dc:creator>
				<category><![CDATA[board games]]></category>
		<category><![CDATA[Game Night]]></category>
		<category><![CDATA[New Game]]></category>
		<category><![CDATA[Nightfall]]></category>
		<category><![CDATA[Quarriors]]></category>
		<category><![CDATA[Tsuro]]></category>

		<guid isPermaLink="false">http://sodaklady.wordpress.com/?p=313</guid>
		<description><![CDATA[“Look, I’m no longer uni-plegic,” Dave announced as he came through the door holding up his two hands. The splint and wrapping that had hindered him last game day was gone, replaced simply by a bandaid on two of his fingers. This was great, ‘cause he was gonna need two hands for rolling dice and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sodaklady.wordpress.com&amp;blog=787720&amp;post=313&amp;subd=sodaklady&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>“Look, I’m no longer uni-plegic,” Dave announced as he came through the door holding up his two hands. The splint and wrapping that had hindered him last game day was gone, replaced simply by a bandaid on two of his fingers. This was great, ‘cause he was gonna need two hands for rolling dice and holding cards.</p>
<p>My husband, Richard, had to work so it was just the three of us. We started with a neat little game called <a title="BGG game page" href="http://boardgamegeek.com/boardgame/16992/tsuro" target="_blank">Tsuro</a>. This simple, fun game is a good way to start since you can talk while you’re playing, catching up on what’s been happening, discussing games you’re looking at and what you’ve been playing. I was the first to force someone off of the board, unfortunately for Dave. Then it was just a matter of seeing who had the best, read luckiest, cards in hand. Turns out it was me!</p>
<div id="attachment_315" class="wp-caption alignnone" style="width: 1034px"><a href="http://sodaklady.files.wordpress.com/2011/08/p1010278.jpg"><img class="size-large wp-image-315" title="Tsuro" src="http://sodaklady.files.wordpress.com/2011/08/p1010278.jpg?w=1024&#038;h=768" alt="Tsuro closeup" width="1024" height="768" /></a><p class="wp-caption-text">A closeup of a Tsuro piece and tiles. I love the pieces!</p></div>
<p>Then Mike was anxious to show me his newest game, <a title="BGG game page" href="http://boardgamegeek.com/boardgame/91536/quarriors" target="_blank">Quarriors</a>. This is a light deck-building game using dice rather than cards. The dice represent your minions and spells which are activated to destroy your opponents’ minions. For each of your minions who manage to survive the round, you score glory points at the beginning of your next turn. I usually don’t do well with dice but in this game, they hated Mike to such a degree that he rarely rolled a minion but rather had more than his share of quiddity (the currency of the game). Any minion he did roll was soon eliminated. Dave and I fought it out, almost neck-and-neck, until I finally reached the finish line first. This is a fun little game, the only decision of note being which spell/minion to buy each turn, but if you yearn to roll dice and trash talk your opponents, this is a good choice.</p>
<p>Keeping with the deck-building theme, I brought out my newest game, <a title="BGG game page" href="http://boardgamegeek.com/boardgame/88408/nightfall" target="_blank">Nightfall</a>. This is also a confrontational game but it is not light. In fact it’s not light in two ways:  it will make you think, and the theme is dark. Nightfall is set in a world gone dark which is now peopled with werewolves, vampires, ghouls, and the people who fight them.</p>
<p>What makes this different from the few other deck-building games I have been introduced to? Your participation is not limited to your turn, and how much or little you decide to do on other people’s turn can make a big difference. This twist is accomplished with a mechanism called “chaining”, which is very cool in my opinion.</p>
<div id="attachment_314" class="wp-caption alignnone" style="width: 1034px"><a href="http://sodaklady.files.wordpress.com/2011/08/p1010276.jpg"><img class="size-large wp-image-314" title="Nightfall" src="http://sodaklady.files.wordpress.com/2011/08/p1010276.jpg?w=1024&#038;h=768" alt="Nightfall cards" width="1024" height="768" /></a><p class="wp-caption-text">A sample of chaining. Notice that the Kicker kicks in on Grim Siege.</p></div>
<p>Each card has a color, represented by the large moon in the upper left corner. A card whose color matches either of the smaller moons can be linked to it. In this way the active player can introduce new minions into his play area and cause various actions to take place. Once the active player has played all the cards he wishes, the next player to his left can continue the chain. This chaining continues around the table until everyone has had the chance to add to it, then the text on each card is resolved in reverse order. If the moon on the bottom of the card matches the main color of the previous card, the “Kicker” text is also applied.</p>
<p>Chaining keeps people involved during other players’ turns, influences what you decide to buy, and I think it can also be a help to someone new to the genre, allowing them to buy cards by colors rather than totally understanding how the text works. And it makes you stay on your toes because being resolved in reverse order can cause you painful problems if you’re not paying attention. And sometimes even if you are!</p>
<p>The game was a hit. We all three started slowly but got a pretty good feel for the flow of the game after a few rounds. Mike and Dave both like the deck-building genre and this one really hit the spot. For myself, I haven’t been really impressed with the other games I tried (Dominion and Puzzle Strike) but this was fun, vicious, meaty, and quirky. Did I win? No. Dave won; Mike and I tied for wounds with Mike having the most of one type.</p>
<p>As Dave had something else to do, we only had time for one more quick game. Mike wanted to show us <a title="BGG games" href="http://boardgamegeek.com/boardgame/20847/take-stock" target="_blank">Take Stock</a>, a Z-man Games card game. It was quick and mostly painless. Nothing special and a little annoying since the luck of the cards can really beat you up. Or maybe it’s just not my type of game.</p>
<p>Richard came home shortly after Dave left, and Mike and I were dying to show him Quarriors and Nightfall. I was amazed to win Quarriors again, barely beating Richard! And again, Mike barely got on the scoreboard because he could NOT roll minions. Seems there’s actually a dice game that I’m good at! <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Nightfall was such a hit that we played it twice more. I still didn’t win but I just don’t care. It’s that kind of a game.</p>
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		<title>Game Day: Aug. 14th, 2011</title>
		<link>http://sodaklady.wordpress.com/2011/08/15/game-day-aug-14th-2011/</link>
		<comments>http://sodaklady.wordpress.com/2011/08/15/game-day-aug-14th-2011/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 18:41:30 +0000</pubDate>
		<dc:creator>sodaklady</dc:creator>
				<category><![CDATA[board games]]></category>
		<category><![CDATA[Game Night]]></category>
		<category><![CDATA[Can't Stop]]></category>
		<category><![CDATA[Carolus Magnus]]></category>
		<category><![CDATA[game day]]></category>
		<category><![CDATA[Kids of Carcassonne]]></category>
		<category><![CDATA[Power Grid]]></category>
		<category><![CDATA[Puzzle Strike]]></category>
		<category><![CDATA[Ra]]></category>
		<category><![CDATA[Ticket to Ride]]></category>

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		<description><![CDATA[Mike and Dave showed up about 11:00, Mike with an armload of games and Dave with his left hand bandaged up and two fingers splinted. Seems he had a little disagreement with a power tool at work and just barely won. Being one of the Sundays that Richard has off work, he joined us for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sodaklady.wordpress.com&amp;blog=787720&amp;post=311&amp;subd=sodaklady&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Mike and Dave showed up about 11:00, Mike with an armload of games and Dave with his left hand bandaged up and two fingers splinted. Seems he had a little disagreement with a power tool at work and just barely won.</p>
<p>Being one of the Sundays that Richard has off work, he joined us for a day full of games starting with <a title="BGG game page" href="http://boardgamegeek.com/boardgame/12/ra" target="_blank">Ra</a>. We’ve been using Ra: The Dice Game as a closing game since it’s so quick and fun; we all really like it but I figured it was time to teach Dave how to play the father game. It wasn’t too hard to teach with the dice game as a reference and Dave did very well, coming in second to Richard.</p>
<p>Half way through the game Richard had to take a break for a trip into town to feed our daughter’s cat while she’s on vacation. During this forced intermission, I taught Dave and Mike <a title="BGG game page" href="http://boardgamegeek.com/boardgame/41/cant-stop" target="_blank">Can’t Stop</a>, a quick push-your-luck dice game that we’ve had since the kids were little&#8211;twenty years? I am the poster-child for push-your-luck, in this game particularly. I rarely get a marker on the board the first round and this time was no different. Dave stuck to the most popular numbers he could and conquered the first column (8). Mike was half way up several of the middle columns and I wasn’t too far behind when I decided to take 12 as one of my numbers, then stop. On Mike’s next turn, he also took a 12, followed immediately with rolling four 6s! There went my 12 column. A couple of turns later, with Dave within reach of winning, Mike had to make a serious push to steal a column from him. He rolled 7s until he took the column but he also managed to shove his way into my 2 column and take that as well! Fantastic win for Mike, impressed looks all around.</p>
<div class="wp-caption alignnone" style="width: 510px"><img title="Can't Stop" src="http://cf.geekdo-images.com/images/pic799_md.jpg" alt="Can't Stop" width="500" height="375" /><p class="wp-caption-text">This is the version of Can&#039;t Stop that I have. Image by BGG Admin</p></div>
<p>Richard still wasn’t back so Mike showed us the game he got for his kids: Carcassonne Kids. It’s a neat little game to get kids playing with you and teach them the basics of good sportsmanship, and it has wonderful artwork. It took us about 5 minutes to play by which time Richard had returned.</p>
<p>After Ra, I brought out an oldie but goodie: <a title="BGG game page" href="http://boardgamegeek.com/boardgame/481/carolus-magnus" target="_blank">Carolus Magnus</a>. This is an excellent game for two or three but I’ve never had the chance to play it with four in partnership. I partnered with Dave across from me, the only novice in the game, and we got our clocks cleaned quite nicely in almost no time at all. We decided to blame the dice rolls!   We talked our worthy opponents into a second game since the first one was over almost before it had begun. The second one lasted a little longer, was a bit more of a competition and we won, so it was a lot better the second time. *wink*</p>
<div class="wp-caption alignnone" style="width: 810px"><img title="Carolus Magnus" src="http://cf.geekdo-images.com/images/pic2927_lg.jpg" alt="Carolus Magnus" width="800" height="600" /><p class="wp-caption-text">Carolus Magnus in play. Image by Scott Alden</p></div>
<p>We next turned to a new game of Mike’s, <a title="BGG game page" href="http://boardgamegeek.com/boardgame/67928/puzzle-strike" target="_blank">Puzzle Strike</a>. This is a deck-building game using poker-style chips instead of cards. I admit that I have trouble totally grasping these types of games on the first play mainly due to learning iconography and all the various powers available; it is a lot to internalize immediately, at least for me. And the whole “crash”ing and “trash”ing thing didn’t click for me right away so I struggled with what to do and which way to jump. I glanced at Richard and he probably had the same glazed look that I was wearing. Dave had played before with Mike so he was comfortable with it. In the end, I managed to win seemingly by default. I attacked Richard, the only choice of attack is to your left, who died and sent his extra pieces towards Dave who also died, sending his left over pieces to Mike to also died. I win as the “last man standing”. But somehow it didn’t feel very well earned.</p>
<div class="wp-caption alignnone" style="width: 610px"><img title="Puzzle Strike" src="http://cdn.shopify.com/s/files/1/0043/0802/files/ps_chips1_grande.jpg?10" alt="Puzzle Strike" width="600" height="450" /><p class="wp-caption-text">Image of Puzzle Strike from Sirlin Games website.</p></div>
<p>Looking at the pile of games that Mike had brought, Space Alert, Battlestar Galactica, Wealth of Nations and Stronghold, Dave spoke up with a request for Power Grid. I would never say no to Power Grid! I may say, “Mary, what the hell were you thinking starting right next to Mike to block him off?” but I would never say “no”.</p>
<p>See, here’s the thing: Mike is ‘the one’ in the group. You know, the one who always gets it faster, understands it better, thinks it through quicker, and conceives plans more easily. Thus, he gets picked on&#8230;a lot. THAT was the plan. Make life difficult for Mike. Unfortunately, it backfired when Dave proceeded to cut my avenues of escape down to one and it became too expensive to expand. I struggled through the whole game at the back of the pack but was finally gaining ground by the end of the game. I learned a lesson and still had a good time. In fact, my little bit of insanity was the cause of much laughter and hilarity so a good time was had by all. Richard and Dave tied for most cities powered but Dave took the trophy by having more money left.</p>
<p>While Richard went to feed the cat his supper, Mike, Dave and I had some excellent sausage-sweet potato stew from the crock pot and discussed life (you live, you die, and in between you try to find something you love), the universe (42, of course) and everything (we all agreed we hate Elise on Hell’s Kitchen).</p>
<p>By the time Richard came back, Dave’s hand was starting to hurt so we decided on just one more quick game, one that Dave was curious about, Ticket to Ride. I haven’t played  TtR much but when I do, I usually get stomped. I’m not sure why, maybe I try too hard not to fail a ticket, maybe I’m not brave enough to take more tickets, maybe it’s timing. Still, I’ve liked it well enough to get the 1910 expansion so we shuffled them all up and set out the two Bonus cards for longest track and most tickets completed. All three of my opponents started out on the east coast and left the west all to me; how nice! Unfortunately, I couldn’t get the blue cards I needed so kinda wandered around but did manage to finish the two tickets I had in the area plus one more I picked up and a couple of 6-track connections. Dave finished up in the east and joined me out west while Richard and Mike each took 3 more tickets and continued expanding their rails. In the end, those extra tickets were their downfall, both taking substantial penalties. Richard got the most tickets completed bonus, Dave connected his east and west routes to win the longest track, but I managed the win by 2 points with my 3 medium length routes and several longer sections. That’s my problem, I’ve never played in the west before! Those longer connections are a pain to get the cards for, but the points really add up.</p>
<p>What a great game day, I wouldn’t change a thing. Well, maybe I could have done without the hail in the afternoon, but luckily it was just small stuff and the garden didn’t suffer.</p>
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			<media:title type="html">sodaklady</media:title>
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			<media:title type="html">Can&#039;t Stop</media:title>
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		<title>Defenders of the Realm Review</title>
		<link>http://sodaklady.wordpress.com/2011/07/14/defenders-of-the-realm-review/</link>
		<comments>http://sodaklady.wordpress.com/2011/07/14/defenders-of-the-realm-review/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 17:34:40 +0000</pubDate>
		<dc:creator>sodaklady</dc:creator>
				<category><![CDATA[board games]]></category>
		<category><![CDATA[New Game]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[board game]]></category>
		<category><![CDATA[Defenders of the Realm]]></category>

		<guid isPermaLink="false">http://sodaklady.wordpress.com/?p=299</guid>
		<description><![CDATA[Defenders of the Realm is a cooperative game unlike any cooperative game you’ve ever played.  O.k., that’s a lie, but it would be too easy to compare it to another well-known game which shall remain nameless. For the sake of this review, let’s pretend that it’s a totally unique and innovative game, and see if [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sodaklady.wordpress.com&amp;blog=787720&amp;post=299&amp;subd=sodaklady&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Defenders of the Realm is a cooperative game unlike any cooperative game you’ve ever played.  O.k., that’s a lie, but it would be too easy to compare it to another well-known game which shall remain nameless. For the sake of this review, let’s pretend that it’s a totally unique and innovative game, and see if it sounds like a fun way to spend a couple of hours with friends.</p>
<div id="attachment_305" class="wp-caption alignnone" style="width: 1034px"><a href="http://sodaklady.files.wordpress.com/2011/07/p1010240.jpg"><img class="size-large wp-image-305" title="Defenders of the Realm" src="http://sodaklady.files.wordpress.com/2011/07/p1010240.jpg?w=1024&#038;h=768" alt="Defenders of the Realm board" width="1024" height="768" /></a><p class="wp-caption-text">In-game shot of Defenders of the Realm.</p></div>
<p>Flavor Text:</p>
<p>“In the ancient Citadel of Monarch City, the King calls to arms the finest Heroes to defend against a Darkness that engulfs the land. You and your allies must embark on a journey to defend the countryside, repair the tainted lands, and defeat the four creature factions before any of them enter the City. And they approach from all sides! Fast populating Orcs! Fierce Dragons! Undead that bring Fear! And Demons! All tainting the land in their wake.”</p>
<div id="attachment_304" class="wp-caption alignnone" style="width: 1034px"><a href="http://sodaklady.files.wordpress.com/2011/07/p1010252.jpg"><img class="size-large wp-image-304" title="Hero sculpts" src="http://sodaklady.files.wordpress.com/2011/07/p1010252-e1310663814810.jpg?w=1024&#038;h=614" alt="Hero sculpts" width="1024" height="614" /></a><p class="wp-caption-text">The Hero sculpts.</p></div>
<p>In this game of adventure and heroism, you will be playing one of 8 Heroes, each with their own specialities and abilities appropriate to their character:</p>
<p><strong>The Wizard</strong>. He can teleport to anywhere without using a card, throw Fireballs, and has great Wisdom which allows you to discard the first drawn card from the Darkness Spreads deck.</p>
<p><strong>The Paladin</strong>. Has, of course, a Noble Steed which allows him to move 2 spaces instead of 1, Bravery which means Undead do not scare him, and an Aura of Righteousness which allows him to ignore one wound.</p>
<p><strong>The Rogue</strong>. Being a free spirit has it’s advantages like Hiding in The Shadows so she is not harmed by minions in her space, Thievery which lets her draw an extra Hero card if she ends the turn where there’s a treasure chest, and she&#8217;s Crafty which benefits her when she&#8217;s trying to pick up rumors at an inn.</p>
<p><strong>The Ranger</strong>. Being familiar with the woods, the Ranger gets an advantage when he starts his turn or fights in a green space, and he has a longbow for firing into the next area.</p>
<p><strong>The Eagle Rider</strong>. Riding an eagle lets him move 4 spaces without using a card, a Fresh Mount in Monarch City or any blue area means you get an extra action, and he can attack from the air so that the enemy cannot harm him at the end of your turn.</p>
<p><strong>The Cleric</strong>. Using a Blessed Attack gives her extra strength against the Undead and Demon minions, she can Turn Undead from the space you end you turn, and she can Sanctify the Land which has been Tainted by the enemy.</p>
<p><strong>The Dwarf</strong>. Mountain Lore gives the dwarf an extra action if he starts in a red area, Dragon Slayer lets him re-roll combat dice against Dragonkin, and his Armor &amp; Toughness lets him ignore a wound.</p>
<p><strong>Sorceress</strong>. As a Shape Shifter she can disguise herself as any type of evil minion which lets her remain in a space with them without harm and also Ambush them, adding strength to her attacks. Visions gives her an extra die when Healing the Land or for Quest rolls.</p>
<p>All of these strengths and abilities give you a lot of choices as you spend your actions moving around the countryside, battling evil minions, popping into inns to listen for rumors or on a Quest to gain items or help.</p>
<p>Each turn a character will spend his life points, which vary by character from 4 to 6, as actions to try to defeat the evil forces attacking Monarch City from all sides. Your goal is to defeat all four of the Generals before they or their minions reach the city, the land is too Tainted to support humans, or all of the minions have entered the land.</p>
<p>If in your battles you take a wound, the life point is set aside and cannot be used for actions until you Heal yourself.  I like this linking of actions to damage; it was new to me and I think it’s an interesting twist as well as being thematic.</p>
<p>After your actions are spent, you draw 2 Hero cards to add to your hand. These come in the four colors of the evil forces: Red for Demons which Taint the land quicker than other forces, Green for Orcs which multiply quickly, Black for the Undead which do extra harm just from the fright they give you, and Blue for the Dragonkin which are stronger and harder to defeat. There are also special cards that give you extra help in defeating the enemy.</p>
<div id="attachment_303" class="wp-caption alignnone" style="width: 1034px"><a href="http://sodaklady.files.wordpress.com/2011/07/p1010260.jpg"><img class="size-large wp-image-303" title="Hero cards" src="http://sodaklady.files.wordpress.com/2011/07/p1010260.jpg?w=1024&#038;h=768" alt="Hero cards" width="1024" height="768" /></a><p class="wp-caption-text">Example of some Hero cards.</p></div>
<p>The cards are multi-purpose so there is a touch of hand management forcing you to decide how to use them. At the top is an icon which allows you to use the card for movement: a horse to move 2 spaces, an eagle to move 4 spaces, or a magic gate to move between gates or to the space shown in the center of the card. At the bottom of the card is one or two dice which are used to fight the Generals.</p>
<div id="attachment_302" class="wp-caption alignnone" style="width: 1034px"><a href="http://sodaklady.files.wordpress.com/2011/07/p1010258.jpg"><img class="size-large wp-image-302" title="Darkness Spreads cards" src="http://sodaklady.files.wordpress.com/2011/07/p1010258-e1310663436505.jpg?w=1024&#038;h=738" alt="Darkness Spreads cards" width="1024" height="738" /></a><p class="wp-caption-text">Examples of the Darkness Spreads cards.</p></div>
<p>At the end of your turn, Darkness Spreads. One to three cards are drawn, depending on how many Generals you’ve managed to kill, which tell where new minions show up and if a General moves a step closer to Monarch City. If a fourth minion would be placed in an area, it becomes too crowded to sustain, Tainting the Land and overrunning into adjacent areas. If all 12 of the Tainted Land crystals are placed on the board, your country (and the game) are lost.</p>
<div id="attachment_300" class="wp-caption alignnone" style="width: 1034px"><a href="http://sodaklady.files.wordpress.com/2011/07/p1010266.jpg"><img class="size-full wp-image-300" title="Generals and Minions" src="http://sodaklady.files.wordpress.com/2011/07/p1010266.jpg" alt="Generals and Minions" width="1024" height="768" /></a><p class="wp-caption-text">Scuptls for the Generals and Minions</p></div>
<p>When you and your fellow heroes have gathered what you consider to be enough cards of a particular color, you head off to do battle with that General. I say “what you consider” because you will be rolling dice, and also because a couple of the Generals have abilities that can put a real dent in your plans. The Orc commander will Parry a hit for every “1” you roll. The Demon leader has magic that can corrupt your soul, making you eliminate a card you were going to use against him for every “1” you roll prior to battle. These can seriously destroy your battle plans! In a solo game I played, I had 10 dice to use against the Demon General and rolled eight “1”s before the battle. That left me with only 2 dice to roll for hits. Would you believe I rolled two “1”s? This is when you must tell yourself, “It’s only a game; it’s only a game.”</p>
<p>That’s it; easy rules but difficult to win. This is not simply a puzzle to figure out because there are too many random elements. If you don’t like the luck of the draw; or, like me, the dice laugh at you, this may not be the game for you.  If you want to immerse yourself in a game with a friend or three, cheer your good fortune and curse your bad luck, this game will fill that bill better than many others of its genre, be it adventure, dungeon crawler, fantasy, or cooperative.</p>
<p>Two final comments, the negative one first. The font used in this game is not a favorite of mine; I find it very hard to read at a glance, often mistaking the decorative “t” for a “c”.  My husband keeps calling Bounty Bay Bouncy Bay. Is that where the mermaids hide during all of this fighting?</p>
<p>And finally, the positive. The designer, Richard Launius, is very active on the Geek, answering questions, asking for suggestions, and offering up a constant stream of new content to be downloaded.</p>
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			<media:title type="html">Defenders of the Realm</media:title>
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